Within the Re-Building Design & Technology Working Paper, we outlined the notion of Big Ideas that should underpin learning within D&T. One of the responses to the Re-Building D&T paper was a request to provide more detail on how these Big Ideas had been developed.
We agree that this would be helpful and we hope that our second Working paper, Big Ideas for Design & Technology, serves the purpose of explaining where the Bg Ideas we are advocating have come from.
As ever, we hope this paper will stimulate discussion and we look forward to your comments.
Big Ideas for Design & Technology; printer friendly [this version has the large colour blocks removed]