Re-Building D&T v2

Re-Building Design & Technology v2 is now available here. It has been informed by the responses we have had to the first version. We have taken many of these responses into account in rewriting the original eight sections and have introduced a completely new section Re-building – necessary but not sufficient.

Prior to publishing v2 of this document we sought the support of the D&T Association. To this end, we had a very productive meeting with Julie Nugent, the new CEO of the D&T Association and Andy Mitchell, the deputy CEO, at which they welcomed v2 of the Re-building paper and looked forward to working with stakeholders in responding to the recommendations. However we want to reiterate here what the paper says:

Our recommendations all carry implied costs, in some cases relatively modest and in others significant. These costs are beyond the current budget of the Association and it is really important that the whole D&T community works with the Association to help the realisation of these recommendations with both practical and financial support.

If you would like to discuss the provision of either practical or financial support with the D&T Association, you can contact them via their website; we suggest that you mention the Re-Building D&T document and it may be helpful to note that your message is for the attention of Julie Nugent, CEO.

In addition we look forward to receiving any comments you have on v2 and would welcome indications of how you might be using v2 of the document in your school, your initial teacher training or in the provision of CPD.

As ever, you can comment on this post or contact us directly.

Big Ideas for D&T

When we published the Re-Building Design & Technology Working Paper, one of the core things we suggested was that the D&T community could agree on some Big Ideas that should underpin learning within D&T.

We didn’t think these Big Ideas were particularly radical; they already mostly appear in one form or another in the current KS3 Orders for D&T as well as in the new D&T GCSEs.

We outlined some of the responses to the Re-Building paper in an earlier post, and, as we said there, some correspondents disagreed with the idea of Big Ideas and others felt they’d like to hear more detail on how these Big Ideas had been developed, so that they could understand our argument better.

We agree that this would be helpful and we hope that our second Working paper,  Big Ideas for Design & Technology, serves the purpose of explaining where the Bg Ideas we are advocating have come from.

As ever, we hope this paper will stimulate discussion and we look forward to your comments.

Maker Assembly Manchester | 12th November

Maker AssemblyMaker Assembly Manchester is just a couple of weeks away; If you’re interested in making contacts within the Manchester maker community – or simply finding out more about making in and around Manchester, then this is definitely for you.

In particular, if you are interested in how makers and schools can work together – please come along and join the conversation.

Further information

Maker Assembly – produced in association with V&A Digital Programmes and Lighthouse – is a critical gathering about maker cultures, which launched a year ago at the V&A.

makerassembly_1_b48283887c11a8faa67e341c71a1af0cSessions have taken place in Belfast, Sheffield and coming up next is Maker Assembly Manchester, which will take place Saturday, 12th November at MadLab, in conjunction with the Crafts Council’s Make:Shift innovation conference.

The event will explore international maker cultures and what the UK can learn from them; the relationship between making and manufacturing in the UK and the role of makerspaces within the sector; as well as making and humanitarian relief, discussing the role making can play within responses to humanitarian challenges. We have some great speakers joining us, including; Justyna SwatFelipe FonsecaAdrian McEwen, and Paul Sohi.


The Incomplete and Crowdsourced History of UK Maker Culture. 
Maker Assembly Sheffield 31 August 2016. Photo by Dan Sumption

Maker Assembly brings people together to have critical conversations about cultures of making – their meanings, politics, histories and futures. We encourage everyone to participate by combining short talks with contributions from the attendees. The event is peer-to-peer, informal and conversational.

What do we mean by “making”?

We’re talking about people who craft, design, manufacture, tinker with, engineer, fabricate, and repair physical things. Art, craft, electronics, textiles, products, robots. Hi-tech and low-tech, amateur and professional, young and old, with digital tools or by hand. Historical perspectives, what’s happening here and now, and how things might change in the future.

Tickets for Maker Assembly Manchester can be booked here:

Maker Assembly is supported by the Comino Foundation.

Humble Bundle deal on Make: titles

humble-bundle-10-16Humble Bundle is currently offering a wide range of books from the Make: catalogue. At the moment over $300 worth of books is on offer.

The offer expires in 7 days.

The deal is you pay what you want, over a very low limit, some of the money goes to charity, some to Make: and some to Humble Bundle; you can choose these ratios.

What you get is DRM-free e-versions of the books in pdf, epub (Apple iBook) and mobi (Amazon Kindle) versions.

There is a number of (IMHO…) highly recommendable books in the offer. What more can I say?

D&T for the Next Generation

coverThe book Design & Technology for the next generation was published in 2007 through funding from the Technology Enhancement Project with the intention that a copy should be given free of charge to every qualifying design & technology teacher for the following three years. For various reasons this intention was not met. The result was a very limited print run and despite the fact that the book was well received and found its way on many Initial Teacher Training and Masters Courses reading lists it became difficult to obtain and is now virtually unobtainable. To our mind this is a shame as the authors contributing to the book were, and still are, at the forefront of scholarship concerning the purpose, teaching and learning of design & technology education. Hence we are making available free to download PDFs of all the chapters in the book as we believe that they will provide useful reading for all design & technology teachers at a time when the subject is being challenged to modernise particularly in response the introduction of a new single subject GCSE being first taught in September 2017.
The chapters in the book are as follows:
At a time when all creative subjects are being marginalised in the structure of GCSE option choices, it is particularly important that design & technology teachers are able to argue convincingly for the place of their subject in the education for ALL young people up to the age of 16+. Not in terms of a narrow vocational argument centred on the economic necessity of skills required by industry, which will inevitably only apply to a minority of young people, but in terms of an induction to a culturally significant area of human activity that has shaped successive civilisations across history.

MIT has developed some Chooser Charts!

Christopher Polhem

Christopher Polhem

Chooser Charts were a key tool developed by the Nuffield D&T project that David led. Nuffield cannot claim that it was their idea. David Layton pointed out that Christopher Polhem had this idea in Sweden in the 17th Century. He developed a Mechanical Alphabet which was used in teaching at the Laboratorium mechanicum – Sweden´s first school of technology – and later also at the Institute of Technology, the predecessor of the Royal Institute of Technology of Sweden.

The aim of the Nuffield Chooser Charts was to provide young people studying design & technology with easy to use sources of information to help them make design decisions across all the focus areas. The Nuffield materials are now collected together on this website under Resources and contain a wide range of chooser charts for both KS3 and KS4 – in the latter case grouped by material area [electronics products, food technologygraphics, product design, and textiles], reflecting the way GCSE D&T was organised when they were produced. These materials can be freely used and adapted for classroom use but permission needs to be sought for any other purposes.

And we’ve just noticed that MIT’s D-Lab has made available, as high-resolution PDFs, three ‘Learn-IT Boards’ that are, in essence, Chooser Charts of a high graphic quality; one each on Fasteners, Adhesives and Material Selection.

Measuring 2 feet tall by 3 feet wide, Learn-It boards are designed to be hung on a workshop wall.  There, the Learn-Its act as self-serve references for workshop users making prototyping decisions.

Learn-It: Fasteners

Note that, though free, these materials are provided under the Attribution-Non-Commercial 3.0 Creative Commons License, which essentially means that if you use them you need to attribute MIT, include the same licence and not use them for commercial purposes.

We think it’s especially interesting that these are designed to be hung on the workshop wall to enable good design decisions to be made on the hoof!

The Learn-Its are more detailed than the Chooser Charts. They are self-guiding resources that provide an integrated introduction to basic mechanical design elements; they bridge the gap between superficial how-tos and super-detailed technical guides. They give people the right vocabulary to ask targeted questions in the workshop and online, while outlining detailed tips and explanations of physical phenomena driving how different mechanisms, tools, materials, and fasteners work. People are provided with enough information to critically select the right material, adhesive, or tool for their project.

ChooserIn comparison, the Chooser Charts are really designed to support design decision conversations between pupils and teachers, as opposed to providing all the information necessary to make and enact a design decision. So we see the pupils in schools having their own copies of chooser charts which they can annotate as they discuss possibilities with their teachers. We believe this would be very helpful in evidencing the design decisions the pupils make in the new GCSE contextual challenge. You might consider blowing up the Nuffield Chooser charts to A3  size and laminating them so that the teacher and pupil could annotate together using a white board marker. Of course the pupil would need to photograph the result for evidence of designerly thinking.

Shenzhen: The Silicon Valley of Hardware| WIRED video series

You may have heard of Shenzhen, the hardware capital of China. Famously, this was a small market town and fishing village, just north of Hong Kong, with a population of around 30,000 in 1980, when it was designated as China’s first Special Economic Zone. As a result it has mushroomed into a city with an estimated population of around 15 million (cf London, around 9 million), that is rated as the 19th largest world financial centre and has one of the world’s busiest container ports (thank you Wikipedia…). Shenzhen also has a degree of notoriety, representing, to many, the worst of China’s lax attitudes to Intellectual Property (but more of that below).

There are (at least) two reasons why those of us involved in teaching D&T should be interested in what is happening in Shenzhen. Firstly it is now the goto place for anyone wanting to develop product ideas including electronics into actual products; more prosaically if you have PCBs that you want professionally made it is here that you’ll find many companies offering a very high quality manufacturing service at an amazingly cheap price (I have the PCBs for the soldering workshop badges that we use at Manchester MakeFest made by a company there and even with shipping costs this is far cheaper than I can find in the UK).

Secondly, as a result of all of the above, it has become an important hub in maker culture, providing cheap and rapid access to manufacturing and assembly know-how along with access to a vast range of components. Just as importantly there is a kind of intellectual symbiosis with the maker culture of openness and sharing (which is the other side of the coin of lax attitudes to IP…).

Wired has just released a series of (at the time of writing) three films exploring Shenzhen that give a really good insight into the culture of making and manufacturing there, describing well and sympathetically the approach to IP that many take and examining how maker culture resonates with this.

The three films together are less than an hour long and I think will be really useful in helping D&T teachers understand the new directions that hardware development is taking. The films as they stand are probably too long for most use in schools, but I think there are lots of snippets that could be creatively interspersed into lessons.

‘The Silicon Valley of hardware’: part one of WIRED’s Shenzhen documentary

‘The maker movement of technology’: part two of WIRED’s Shenzhen documentary

‘A new breed of intellectual property’: part three of WIRED’s Shenzhen documentary