When we published the Re-Building Design & Technology Working Paper, one of the core things we suggested was that the D&T community could agree on some Big Ideas that should underpin learning within D&T.
We didn’t think these Big Ideas were particularly radical; they already mostly appear in one form or another in the current KS3 Orders for D&T as well as in the new D&T GCSEs.
We outlined some of the responses to the Re-Building paper in an earlier post, and, as we said there, some correspondents disagreed with the idea of Big Ideas and others felt they’d like to hear more detail on how these Big Ideas had been developed, so that they could understand our argument better.
We agree that this would be helpful and we hope that our second Working paper, Big Ideas for Design & Technology, serves the purpose of explaining where the Bg Ideas we are advocating have come from.
As ever, we hope this paper will stimulate discussion and we look forward to your comments.